Showing posts with label getting started. Show all posts
Showing posts with label getting started. Show all posts

Tuesday, August 12, 2008

Multimachine

Multimachine, built by Pat Delany of Palestine, Texas, is an inspiring project. It is...
a humanitarian, open source machine tool project for developing countries... The MultiMachine all-purpose machine tool can be built by a semi-skilled mechanic with just common hand tools. For machine construction, electricity can be replaced with "elbow grease" and the necessary material can come from discarded vehicle parts. What can the MultiMachine be used for in developing countries?
AGRICULTURE...
WATER SUPPLIES...
FOOD SUPPLIES: Building steel-rolling-and-bending machines for making fuel efficient cook stoves and other cooking equipment...
TRANSPORTATION...
EDUCATION...
JOB CREATION...
The project is open source and thoroughly documented. It uses commonly available pieces. It seeks explicitly to address the needs of the developing world. It recognizes the work people did in this area (1, 2) in years past. Cool stuff. We have all kinds of Industrial Revolution era mill buildings in the greater Boston area and this would fit right in.

Frostbot, the work of Brian Schmalz, is another food fabber. It's designed to frost cookies. The CNC mechanism is from Fireball CNC. Brian's other tinkerings include a cool USB bit-whacking board available at Sparkfun.

Wednesday, July 2, 2008

Penny wise, pound foolish

I got the idea that I should try to design and build my own electronics. I've done electronics design before, including microcontrollers and FPGAs and the like, but I have little experience with power electronics. That, and I'm impatient. The upshot is that after wasting about three weeks and a few hundred dollars in trying to control stepper motors, I'm not much further ahead. Here is the affordable pre-packaged solution (which had been recommended by the guy who sold me the mechanics) which I should have used from the start:
So I'll plan to pick up a 3-axis controller and run it with LinuxCNC. Apparently TurboCNC is also very popular but I'm not about to run DOS on any machine that could be running Linux.

The mechanics cost about $300 including shipping. The steppers cost $75 (I got them from RRRF). This stepper controller will run maybe $225 with shipping, so the whole thing is $600. That's reasonable. Obviously it doesn't include waste.

I'm thinking it would be fun to fool with Python code that generates G code and sends it to the CNC. I could develop a repertoire of programmatically defined shapes.

Friday, June 6, 2008

RepRap replicates, and Will gets a New Toy

On the left is Adrian Bowyer, the University of Bath professor who started the RepRap project. On the right is Vik Olliver, the most active RepRap builder on the planet. The two machines marked "parent" and "child" are RepRap 3D printers with the interesting relationship that the "child" was mostly built by the "parent". This is a HUGE STEP toward Bowyer's vision wherein RepRaps make more RepRaps and humans benefit. This will do for physical goods what the GPL and Linux and Apache have done for software.

My own news is, at least locally, equally exciting. My CNC mill has finally arrived! And I also got an Arduino controller. I've got my stepper motors from RRRF, and a Harbor Freight router is on the way. It's going to take time to put everything together, and of course there's very little spare time in the life of a modern adult.

Once the CNC mill is up and running, I plan to work on a scheme for swapping out the router and swapping in an extruder for thermoplastic. By that time the RepRap guys will be doing even better than they're doing today, so I will benefit from their stuff. Maybe I'll end up making an actual RepRap before I'm through.

Wednesday, May 7, 2008

Affordable CNC gadgets

CNC has existed as a hobbyist pursuit much longer than 3D printers have been. I finally broke down and purchased one of these on eBay. It will take a couple weeks to arrive, and the one I got did not include stepper motors, couplers, or motor drive electronics. Those are things I'd enjoy doing myself anyway, so no problem.

I like this project which is along similar lines.

For my own gadget, I need to order stepper motors, think about couplers, and start planning how the electronics will go together. I'm thinking about being lazy and using the parallel port.

Sunday, March 2, 2008

Coming soon: a complete RepRap kit

BitsFromBytes.com is an on-line store based in the UK which will be offering a complete set of parts for the RepRap for UK£299, or somewhere around US$600 given current exchange rates. They will offer both hardware and software.

I wish I could claim to be so ambitious that I would take a more active approach than simply ordering all the parts in a kit. But I'm as lazy and tired as the next guy, so a kit is really the only practical way I'm likely to do this. And the price is just about right. Months ago, Adrian Bowyer was talking about $400 as a target price for the long term, after lots of self-replicating machines had brought the price of parts down to a minimum. To get so close to the long-term price so quickly is fantastic.

With this kind of head start, the scenario where RepRaps bootstrap themselves to microeconomic ubiquity looks very plausible.

Wednesday, February 27, 2008

RepRap parts available via Ponoko

Ponoko is a very cool on-line laser cutter fabrication service with a wide range of available materials. The idea is that you create a EPS file for the laser cutter to follow, specify the material, and they cut out the pieces and ship them to you. The laser can also engrave lines on the material. EPS files can be generated with Adobe Illustrator or various other similar 2D artwork programs. If you want to make a 3D project (like this table), you make it out of 2D pieces that fit together with slots and grooves. When you upload your EPS file and choice of materials, they figure out how much the laser cutting fee will cost.

Toby Borland (of SMARTlab in the U.K.) has designed a set of laser-cut plywood RepRap parts and made the EPS files available on the Ponoko website. There is a Flickr photo set showing laser-cut RepRap parts and the process of assembling them; I am not sure that's the same Ponoko files and process, or another laser-cutting effort, but it gives you a sense of what's involved, and the level of complexity.

Friday, February 15, 2008

An XYZ platform for fabbing or CNC

I was watching an auction for a CNC XYZ table on eBay that went for $300, item number 200198037915. I would have bid on it if the Z travel hadn't been only 2 inches. It was built from plans from hobbycnc.com and didn't have stepper motors or the machining tool but was otherwise complete. I felt lust in my heart, but that itty bitty Z travel bugged me, so I thought about what could be done to increase it. Here's my general idea.



My hope is that the blue-hatched stage can be made to take either a Dremel tool for CNC milling, or an extruder for fabbing. The result might or might not be self-replicative in a RepRap sense but it would be a cool toy.

Thursday, February 7, 2008

Tommelise project

Tommelise is Forrest Higg's attempt to build his own RepRap-like gadget before RepRap itself is ready for wide distribution. He has spoken at an O'Reilly conference about the RepRap project and he has some fascinating ideas about architecture and how fabbers might relate to it. The recent (early Feb 2008) postings in his Tommelise blog describe his success in connecting stepper motor axles to threaded rods, something I had been wondering about myself.

In the Tommelise FAQ, Higgs mentions Linux and Java (which have been adopted by the RepRap project) as presenting a steep learning curve to people without a software background, citing Microsoft Windows and Visual Basic as more user-friendly alternatives. My own early experiences with Linux required enormous patience. Higgs writes Tommelise has been created for people who aren't particularly clever and may be living in modest circumstances. Any open-source "fabber revolution" (1, 2, 3) will be an empty exercise if it fails to serve such people. Then again, if a genuinely open-source revolution is to occur, we'll eventually need to wean ourselves from Microsoft and make our own tools equally user-friendly.

Tuesday, January 29, 2008

How does one get started?

How does one start to build one's own fabber? RepRap and Fab@Home both offer instructions. There is of course the caveat that the technology is new and experimental and bleeding-edge, so it's not a shrink-wrapped thing where you simply tear open the packaging and start using it. My goal in this posting is mostly to decide whether it makes sense for me to start work on a fabber. My early conclusion is that I'd like the field to mature a little bit more, but it might be fun to tinker with just the 3-axis motion part (check out the video), probably using this microcontroller board.

The RepRap folks have a page about constructing their version 1.0 fabber, called "Darwin". They recommend that you join the RepRap Research Foundation, which supports new fabber builders, and you can purchase parts from their on-line store.

Fab@Home has a Getting Started page with links to their catalog and the list of materials that you can fab with. A pre-assembled Fab@Home fabber will set you back about $3600 plus shipping, currently with a 6-to-8 week lead time, so I guess people are buying them. The Fab@Home is an impressive thing, and good looking.

Hobbyist fabbers today look the way Linux did in 1993. In five or ten years fabbers will be much more common and much more polished, but the people tinkering today will have 99% of the fun. Linux in 1993 was not at all user friendly, everything needed to be hand-tweaked, and you needed to understand a lot of it to use any of it, and the same was true with cars in 1910, and with fabbers now.