Lately I've been thinking and posting a bit about
fabbers (also called
3D printers), primarily on my
nanotechnology blog. I think the topic (and my growing interest in it) is rich enough to deserve its own blog. I am particularly interested in affordable hobbyist fabber projects, something I might be able to fool around with myself.
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The fabber idea is pretty simple. Take a hot glue gun and three stepper motors.
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Use the stepper motors under computer control (with appropriate mechanics) to position the hot glue gun at a specific XYZ point, and deposit a drop of hot glue. The glue cools and you move to the next XYZ point. Use this arrangement to draw a glue pattern on a horizontal surface, then move up a little bit and draw the next layer, and then the next. Soon you've got a 3D object of almost any shape you wish. A few of the details can vary -- it's not really glue, it's typically a polymer like
polylactic acid -- but that's the basic idea.
There are professional and industrial fabbers with prices starting at about $50,000. But more interestingly, there are hobbyist projects to build much more affordable fabbers.
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The two currently prominent hobbyist efforts are the
RepRap project (
wikipedia entry) started by
Adrian Bowyer at the University of Bath in the UK and the
Fab@Home project started by Hod Lipson at Cornell. There are others but these two have the highest visibility and, as far as I can tell, the largest numbers of participants.
The Fab@Home fabber looks more polished than the RepRap, but I find the RepRap more interesting. Partly because it's more affordable (a getting-starting price somewhere around $400 versus $2300) but also because Bowyer is more committed to an open-source approach and is more interested in the implications of that approach. He very intentionally designed a machine that could fabricate most of its own parts and could therefore mostly copy itself. If the machine becomes popular, its price will quickly drop (building one today might cost a good deal more than $400 and a very large investment of tinkering time) to roughly the price of the few non-copyable parts and the raw plastic for the rest.
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